Follow Nate Hardt
Follow
Following Nate Hardt
Following
Add To Collection
Collection
Community
Devlog
Tilarium
←
Return to Tilarium
Devlog
MacOS Version Signed For Use Outside App Store
July 24, 2026
by
Nate Hardt
#macos
There was an issue with the MacOS downloadable link. Some Windows and Linux users had requested a stand-alone binary, which works. MacOS benefits from being packaged into a dmg or app, then signed and...
Continue reading
Evolution as Training
July 22, 2026
by
Nate Hardt
#machinelearning, #neuralnet
The current version of Tilarium hints at what is happening with training but doesn't make the details clear. Future versions will improve this but for now, here's a document. Critter Basics A critter...
Continue reading
Tilarium Tech Stack (rust, winit, wgpu, egui)
July 21, 2026
by
Nate Hardt
#programming, #development, #tech
This document is based on my personal experience doing cross-platform development work over the last year. With this stack I've been able to ship to Windows, Linux, macOS, iOS and Android. The work th...
Continue reading
What do you do?
July 20, 2026
by
Nate Hardt
Tilarium has 3 modes, Plan, Train, Ascend. The premise of the game is that critters need to get up a mountain. Each stage requires them to learn something new. Your job as the player is to set up trai...
Continue reading
Care vs Harm
July 20, 2026
by
Nate Hardt
Here's what I'm struggling with right now. For the game itself, I'm trying to teach critters to get through the help vs harm map. To reduce the overall surface area of what a critter makes sense, I de...
Continue reading
The story thus far...
June 30, 2026
by
Nate Hardt
#2d, #simulation, #puzzle, #casual
Tilarium I'd like to share a project today that I've been working on for about 8 weeks, though I've created a lot of versions across many years. My interest started when I first learned about digital...
Continue reading