<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Tilarium Devlog - itch.io</title><link>https://natehardt.itch.io/tilarium</link><description>A virtual terrarium. Train critters to complete challenges.</description><item><guid>https://natehardt.itch.io/tilarium/devlog/1598572/evolution-as-training</guid><title>Evolution as Training</title><link>https://natehardt.itch.io/tilarium/devlog/1598572/evolution-as-training</link><pubDate>Wed, 22 Jul 2026 20:35:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The current version of Tilarium hints at what is happening with training but doesn&#039;t make the details clear. Future versions will improve this but for now, here&#039;s a document. Critter Basics A critter...</p>]]></description></item><item><guid>https://natehardt.itch.io/tilarium/devlog/1596545/tilarium-tech-stack-rust-winit-wgpu-egui</guid><title>Tilarium Tech Stack (rust, winit, wgpu, egui)</title><link>https://natehardt.itch.io/tilarium/devlog/1596545/tilarium-tech-stack-rust-winit-wgpu-egui</link><pubDate>Tue, 21 Jul 2026 05:27:15 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4NjM2OTMxLnBuZw==/400x224%23c/V58ElH.png"/><p>This document is based on my personal experience doing cross-platform development work over the last year. With this stack I&#039;ve been able to ship to Windows, Linux, macOS, iOS and Android. The work th...</p>]]></description></item><item><guid>https://natehardt.itch.io/tilarium/devlog/1573710/what-do-you-do</guid><title>What do you do?</title><link>https://natehardt.itch.io/tilarium/devlog/1573710/what-do-you-do</link><pubDate>Mon, 20 Jul 2026 00:08:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Tilarium has 3 modes, Plan, Train, Ascend. The premise of the game is that critters need to get up a mountain. Each stage requires them to learn something new. Your job as the player is to set up trai...</p>]]></description></item><item><guid>https://natehardt.itch.io/tilarium/devlog/1575005/care-vs-harm</guid><title>Care vs Harm</title><link>https://natehardt.itch.io/tilarium/devlog/1575005/care-vs-harm</link><pubDate>Mon, 20 Jul 2026 00:07:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Here&#039;s what I&#039;m struggling with right now. For the game itself, I&#039;m trying to teach critters to get through the help vs harm map. To reduce the overall surface area of what a critter makes sense, I de...</p>]]></description></item><item><guid>https://natehardt.itch.io/tilarium/devlog/1570092/the-story-thus-far</guid><title>The story thus far...</title><link>https://natehardt.itch.io/tilarium/devlog/1570092/the-story-thus-far</link><pubDate>Tue, 30 Jun 2026 20:17:31 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MTk2MDUzLnBuZw==/400x224%23c/o1xATN.png"/><p>Tilarium I&#039;d like to share a project today that I&#039;ve been working on for about 8 weeks, though I&#039;ve created a lot of versions across many years. My interest started when I first learned about digital...</p>]]></description></item></channel></rss>